![]() You'll need to download the Shareware Version of Quake in order to install the pak0 & pak1 shareware files into darkplaces. ![]() Try to use the DOS Quake installer if you can, use DOSBox if necessary to run the installer, then copy the pak0.pak and pak1.pak to your id1 directory in the darkplaces installation. How to deal with a DOS Quake CD on Windows The "Arcane Dimensions" mod is a recent one that is really good, but keep in mind that a new version of it should be released this month, so you might want to wait for that new version and then check it out.Create 2 New folders in your Quake folder and name it DarkPlaces Quake SharewareĮxtract the darkplacesengine20140513.zip files into your DarkPlaces Quake Shareware Folder.Īll that DarkPlaces needs from the Quake CD is pak files (be sure not to copy opengl32.dll from the Quake CD, it will not work with DarkPlaces!), with this in mind, all you need to do is make a Quake directory, extract the darkplaces engine zip to that directory, then make a quake/id1 directory, and put the pak0.pak and pak1.pak from your Quake CD into the quake/id1 directory, then all should be well. The "Recommended Mods" thread on GOG is good too: ![]() You can go to and sort the maps by highest ranking or by recent date, for starters. There's a lot of great maps and mods out there so it's hard to recommend a place to start. It also mentions a handy tool called Quake Injector which you can use to install and launch most singleplayer maps and mods. ![]() This guide has a lot more about mods and maps, and how to launch mods and run individual maps: This package is designed by a Quake enthusiast and packs all the patches and updates to enable easily playing Quake 2 in Windows 10 without having to. These maps are often just distributed as a ".bsp" file, like "mymap.bsp", and you can put them in the "id1/maps" folder. If you are one of the those old gamers who wants to relive the Quake 2 times from the late 90s, then you can install Quake 2 in your new Windows 10 computer using the Quake II Starter package. There's also lots of individual add-on maps out there, which are usable without any gameplay mods. (One way to specify command-line arguments is by putting them in Steam's "launch options" for Quake.) So if you had a mod in a folder named "blah" you would activate it by launching Quake with the extra command-line argument "-game blah". ![]() Quake mods are generally something you place in a folder next to the "id1" folder, and then use a command-line argument "-game" to activate that folder. ![]()
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